With some races, reputation can be earned through trade with others, the player must earn respect by killing unwanted visitors in the race's space - such as pirates, Khaak, or Xenon. Now, many kinds of weapon, ship, and factory are not purchasable until the player has earned sufficient reputation with the vendor race. Status has far more relevance than in previous games. Xenon and Kha'ak remain the primary antagonists both races are entirely hostile and will often mount full scale sector invasions. There are now pirate missions available to the player, as well as a new pirate faction, known as the Yaki. There are also smugglers, pirates who remain hidden until their cargo is scanned for contraband wares. Many pirates now travel in gangs, often heavily armed, making them much more threatening than in earlier games. The X3 Reality Engine allowed for far more realistic visuals than seen in previous games.Ĭombat AI is improved, and enemy behavior redesigned. This is further supported through Egosoft's scripts and Modding forum, where players share ideas. In addition, Egosoft presents the player with a number of new scripting tools encouraging computer literate players to write their own functions into the game. There are also new in-game software products that allow a player to automate operations. New tools have been added to help the player compete in the X-Universe, including a new way of linking factories together into complexes which can be self-sustaining to varying degrees. The economy has been redesigned to be more sophisticated, with non-player ships now in direct competition with the player. The game carries over many of the same short-cut keys from previous games, but now the mouse too can be used for functions including menu navigation, target selection, flying and combat. X3 uses a new interface designed to be faster, more user friendly, and compatible with a console controller. There are now markers over game objects such as ships, stations and large asteroids, and each object is selectable by a simple mouse click, or via a keyboard or controller. Egosoft removed non-functional internal cockpit graphics, giving the player a largely unobstructed view of space. As such, ships and stations are noticeably different in size from prior games. Egosoft ensured a pilot would actually fit in their cockpit, and that a carrier vessel was actually large enough to carry a given number of ships. Ship sizes have been redesigned according to a logical scale. Few contain the internal docking ports of the prior games, instead featuring external docking clamps. The stations are restructured, larger and more detailed. Graphically, Egosoft redesigned everything from scratch. X3 uses a new, specifically developed graphics engine to give highly detailed renders of ships and stations, along with photo-realistic planets and a host of new effects, including lighting, shadow and reflection. The player is free to go anywhere in the X-Universe at any time and explore, complete plot-related goals or to fulfil their own personal goals. Most ships seen in the game can be bought or captured, and flown by the player. Different ships are available for various tasks: small, fast scouting ships freighters powerful battleships and massive carriers for moving a fleet. The main quest can be postponed or ignored as the player explores the expansive universe and spends the most time in control of a ship, doing tasks of their own choosing. X3: Reunion incorporates open-ended "sandbox" gameplay. New material for the game - official and fan made - is frequently released through Egosoft's official website. The game was later ported to Mac OS X and Linux.Įgosoft have continued to expand and develop the game since release, adding new ships and equipment, a new kind of station, new modding tools, and a new series of missions. X3: Reunion was released originally for Windows in 2005. It is the third installment in the X series and the sequel to X2: The Threat (2003), which in turn followed X: Beyond the Frontier (1999). X3: Reunion is a single-player space trading and combat video game developed by Egosoft and published by Deep Silver.
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